Oddly enough stuff like smash bros and other nintendo titles don't seem to look all that different, probably made with the limited range in mind. I chose a couple obvious pictures for comparisons (the all black of the resolution changing utility and the white of the mii maker showing off the very top and bottom ranges) and then the Bayonetta 2 screens because it was pretty visible to see there. The "Full range" output going through both converters is on the left, while the limited range straight from the Wii U is on the right. Now, I'm using an ultrawide monitor with the ability to to picture by picture, so I have split the HDMI output of the Wii U so that one goes directly to the monitor, while the other goes to the HDMI to VGA converter, then through the OSSC, which is simply converting the image from VGA back into HDMI with no alterations, then to the other HDMI input of the monitor and setting them up with PBP to make the comparison much easier. I've heard that the Wii U outputs in in the YUV colour space, so maybe that's it? Could someone else confirm or deny?Īnyway, wild claims like this have to be backed up by some actual evidence, so here we go.
![bayonette video to vga converter bayonette video to vga converter](https://www.honorstand.com/wp-content/uploads/2018/09/VGA-to-AV-Converter11.jpg)
Oddly enough, I tried this with a PS4 set to limited mode and it did not work, so I assume there must be something different about the colour space of the Wii U or something. I don't know why this works for certain, but I have a feeling it has to do with the way that the Wii U outputs its colours and the tendak converter being able to detect that it is in limited range and adjusting the VGA signal accordingly. For the record, the vWii was still slightly scaled, guess I'll keep the Wii around to satisfy my OCD for perfect picture quality. So yeah, HDMI>VGA>HDMI = Limited Range>Full Range.
BAYONETTE VIDEO TO VGA CONVERTER FULL
In doing this I noticed that this had somehow made the output of the Wii U into full range RBG.
![bayonette video to vga converter bayonette video to vga converter](https://m.media-amazon.com/images/I/81-Bfbhi8FL._AC_SL1500_.jpg)
I decided to run the Wii U through the OSSC by using a tendak HDMI to VGA converter to see if something was going on with the OSSC to cause this.
BAYONETTE VIDEO TO VGA CONVERTER 480P
I was comparing the video output of the vWii over HDMI with an original Wii running component through an Open Source Scan Converter (OSSC) (a scaler which can convert analog signals to HDMI and can integer scale resolutions 480p and below or even just output them as is) and noticed that the vWii was ever so slightly upscaled, even though both were outputting at 480p. Yes, I know that sounds really stupid, hear me out, let me explain. Converting the HDMI output into VGA then back to HDMI made it go from limited range RGB to full range.